Ranked: Users now need to be level 30 or above to play in Ranked unless joining as part of a Level 30+ player’s squad
Ranked: Split-screen users can no longer play in Ranked, except for 2v2 Gnashers
Bot behavior improvements across every difficulty
Bots will less frequently follow the same path/clump together in packs
Bots will less frequently use long-range weapons in situations where short range weapons are appropriate (and vice versa)
Bots will now make use of cover more frequently
Beginner bots will now roadie-run when appropriate
Bots will no longer backfill for players in TDM Quickplay
Round timeouts will no longer cause King of the Hill matches to end on the first round
Meatshields should now more consistently protect the user from explosive damage
Improved consistency of finishing off DBNO opponents with melee when holding a meatshield
Addressed an issue where pulling back on the analog stick at certain angles could sometimes cause cover slides to not be cancelled
Addressed an issue that could cause cover slip animations to sometimes not replicate smoothly between clients, making them appear like they are moving at much higher speeds
Players can no longer be chainsawed mid-roll
Players will no longer receive a prolonged stagger if hit with melee by a player slightly above them.
Players can no longer end up in an unarmed state by trading and dropping weapons at the same time
Fixed an issue that allowed a player to ignore being into a DBNO state by being grenade tagged by a Smoke or Flashbang by entering the slide animation
Fixed an issue where a player grenade tagged in the back could no longer take cover
Fixed an issue that could cause severe server corrections if a player initiates a swat turn or roll immediately after having a cover move blocked by a player
Fixed an issue that could cause a Retro Lancer charge to cancel instantly if performed shortly after cancelling/finishing the initial one
Resolved an issue where, sometimes, players could teleport if staggered while wall-bouncing
Fixed an issue that allowed sidearms to be traded after dropping both primary weapons, which could also cause the player to end up in an unarmed state
Fixed an issue that caused the Lancer GL to be stuck in grenade firing mode with no laser if the user pauses while holding the grenade firing button
Escape specific weapon tuning updates (on top of the additional changes listed in Horde Weapon Tuning)
Longshot: Increased headshot damage
EMBAR: Increased headshot damage
Boltok: Increased starting magazine size from 1 to 2
Snub: Increased starting magazine size from 1 to 3
Talon: Increased stating magazine size from 1 to 3
Jackbot now has HUD indications for when he is flash banged
Jackbot can now be more reliably revived when near a boss
Reduced Imago enforcer damage per bullet to 15 (was 20) to reduce instances of players being instantly downed with 5 modifiers enabled and up
Fixed an issue where the Dropshot may break or be unable to fire when Hijacking a Dropshot Scion
Fixed an exploit that allowed players to drop grenades and have Keegan pick them up to gain 7 with the Grenade Pouch card
Horde Frenzy: Fixed an issue that could cause the last boss wave to sometimes only have 2 mini bosses on Exhibit
The Detour: Leeches will no longer sometimes die immediately after spawning in the last wave of reinforcements
The Trap: Players can no longer get stuck in the top of the door if they are in the doorway when it closes
Players will now see the outline of a Flock update in real time when marked but not visible to the player (ie. seen through a wall)
Players that die will their Ultimate is active will no longer have their Ultimate fully recharged after being revived
Crawlers will no longer initiate self destruction after spawning in as reinforcement in Escape
Sires will no longer initiate a Sire Grab when a player is on a different elevation
MAPS AND TILES
Icebound: The mantle cover on top of the slides have returned for Horde only. This will provide a more comfortable defensive position in the towers for players
Icebound: The side windows in the trading post are now always blocked off except for Horde. These changes are to reduce rifle suppression towards the spawn areas and allow more traversal across the map
Icebound: The blizzard is now denser and lasts for 30 seconds rather than 15. This change is to allow more opportunities to traverse across the map. In Horde, the timing remains the same but the blizzard will also be denser.
Icebound: The blizzard still triggers every 2 minutes for all PVP modes except for Gridiron. In Gridiron, the blizzard triggers at the 1-minute mark and will only trigger that one time per round
Allfather’s Arena: Fixed an issue where users could end up on top of cover
Vasgar: Spectator camera will no longer shake when players are moving against certain high cover pieces
The Pit: Fixed an issue where rolling onto a slide could cause sporadic movement
Tiles: Fixed an issue that could cause a Pouncer’s tail to get caught and stretch
Tiles: General improvements to some tiles to improve cover, reduce clipping or address camera issues
Tiles: Fixed an issue that could cause a player to fall through the map when tagged with a flash grenade while in a struggle with a Sire
PC
Keyboard and Mouse: Returning to the previous menu via back/thumb button on the mutator selection screen for matchmaking now responds consistently to input
Split-Screen: Setting dynamic shadows to ultra will no longer add a layer of fog/atmosphere over player two’s screen
Fixed an issue causing Escape Map The Hive’s ambient lights to be too dark, causing players to be unable to see properly
OTHER
Accessibility: Numerous improvements and bug fixes for the Narrator feature
Accessibility: Toggle Aim will now reset to off when putting accessibility options to default
Audio: Reduced volume of Escape Snatcher intro
Audio: Team announcer will now announce when pistols are placed in loadout
Audio: Fixed an audio starvation issue when multiple Trishots are being fired
UI: Fixed an issue causing players to see a black screen instead of an Omen on death if they are killed before transitioning to the end of the match
UI: Free For All weapon icons are now more accurately aligned to their in-game location on the overhead
UI: Player column on the right no longer cuts into the overhead map
UI: Fortification health and ammo bars will no longer extend beyond the limit
UI: Completing a match with Tac-Com open will no longer cause the MVP screen to appeari n Tac-Com
Campaign: Fixed an issue that could cause Del to fall out of world in an Act 2 cinematic under very specific conditions, blocking progression
Campaign: Fixed an issue where suiciding as the player kills the Act 2 boss will cause cinematic audio to play when the checkpoint is restarted
Co-Op Campaign: Fixed an issue that could cause the game to enter a broken state if a user loaded in while reloading the checkpoint during the first combat encounter
Co-Op Campaign: Fixed an issue that could cause Jack’s abilities and components to be missing / unusable when players stop playing as Jack
Campaign Lobby: Host can now select Customization when opening the menu from the Campaign Lobby while a second controller is signed in locally
Split Screen: Split screen players can now see each other’s Gears Allies card.
Players can no longer force a Swarm model on COG team and vice versa
Fixed severe clipping when grenade tagging a meatshield
Fixed an issue that allowed other weapons to Chainsaw if a player dropped a Lancer while chainsawing
Explosions in water will now produce splash VFX on Multiplayer Maps