GAMEPLAY
- Added new ‘Simple’ Omen Option
- Added a menu toggle between Simple (new) and Immersive (existing) Omen options
- Added new unique damage indicators for receiving active damage on the Omen
- Added logic that will fade the damage indicators upon removal of an incoming threat (ie. Enemy shooting you was killed). The most recent damage indicator will otherwise remain on the Omen until health has started regenerating
- Added a 0.25 second delay before being able to melee after firing
- Tuned the overall redness for Immersive Omen down
- Fixed an issue causing Gnasher hip-fire bullet magnetism to be incorrectly calculated, impacting consistency.
NOTE: This arrives in Live Update 1 scheduled for ~1pm PT on Tuesday. This will not be active with the release of the TU at 10am. - Fixed a bug causing Gnasher bullet magnetism to be disabled on hip-fire when using a mouse
- Fixed an issue that caused the Flashbang screen ‘after-effects’ to sometimes remain on screen permanently
- Fixed an issue that hid the Omen momentarily when being grabbed as a meatshield
- Fixed an issue that could cause the Omen to flicker with dynamic resolution changes
- Fixed an issue that prevented the step-down animation from playing when a user cover slipped over a drop down
- Fixed an issue where LTing with a heavy weapon near High Cover would drag the player into cover leaving them unable to LT
- Fixed meatshields can now be grenade tagged by opponents
Learn more about the Gnasher improvements in TU4 and beyond in our blog here.
Learn more details about the new Omen updates in our blog here.
MODES
- FFA: Tuned DBNO Self Revive Time lowered to 8s (4s if tapping) – was 15s (7.5s if tapping)
- FFA: Tuned magazine from Overkill ammo on pickup to have one less
- FFA: Tuned respawn time for Breaker Mace and heavy weapons to 120s (was 60s)
- Arcade Blitz: Tuned hills points to drain slowly when uncapped, rather than never draining
- Escalation: Added ability to place weapons at half-time
- Guardian: Players who Join In Progress or Rejoin will now be able to respawn if their leader is alive
- Horde: Resolved a bug that could cause Level 4 MG / Shock Sentries or Weapons Lockers to be unable to be picked up after being healed and then placed inside a piece of cover
- Horde: Fixed an issue that could cause a user to be unable to move after being saved by Jack from a DBNO struggle with an enemy
- Horde: Fixed an issue that could cause negative damage valuesi n the scoreboard
- Campaign: Fixed an issue where the Skiff could become stuck if mounted too quickly after killing enemies at the lower bridge controls in Vasgar
- Campaign: Fixed an issue where the Skiff could get stuck in the air in Vasgar
- Campaign: Fixed an issue that could cause infinite loading after the end credits
HEROES & VILLAINS
- Kantus added to character roster
- Baird’s Global Sentry Upgrade card no longer effects Baird’s weapons
- Baird’s Experimental Weapons card no longer applies to heavy weapons
- Lahni’s Shock Chain card now functions correctly again
MAPS
- Icebound: New geometry changes, weapon layouts and ring updates to improve gameplay
- The Pit: When scoping with a Longshot on a slide, the scope will now appear and accurately show where your shot will land
- The Pit: Fixed an issue that could cause players on slides to float / fly or move erratically
- Tiles: Minor fixes to address LOD and lighting issues on a number of tiles
USER EXPERIENCE
- Added Estimated Wait Times for playlists
- Added stats for FFA Quickplay and Arcade Blitz
- Added a ‘Mark All Viewed’ button to Customization menus
- Added the ability to choose Allfather’s Arena map layouts
- Added messaging to alert users to already owned content when viewing bundles (such as the Operation 2 Bundle)
- Re-Ups now show in the Ranked Lobby
- Added: Narrator will now mention options to quit or change profile in the menus. (Accessibility Feature)
- Added: Narrator will now specify the player’s MP level when reading out the number (Accessibility Feature)
- Tuned lighting on the Versus MVP screen
- Fixed an issue where users would sometimes not be able to finish a Hive playthrough on Map Builder when verifying with more than one user
- Fixed an issue causing global chat to not display for both teams
- Fixed an issue that could sometimes cause the front end menus to enter into a broken state if a lobby dissolves immediately
PC
- Key binding any movement, combat or actions to “K” will now work on Allfather’s Arena
- Fixed a crash that could occur shortly after launch